FENTIX CUBE

(2007)
The world's first cubic touchscreen games platform. Featuring unique cubic ultra-bright full-colour multi-touch touchscreen technologies, the Fentix Cube has been programmed to implement various multi-dimensional games, puzzles, and lighting effects.

Two films of the Fentix Cube made by BBC News can be viewed on the BBC's website here.







MULTI-TOUCH TOUCHSCREEN TECHNOLOGIES
(2002-present)
These state-of-the-art multi-touch touchscreen surfaces are capable of discriminating between (and tracking) multiple objects, human touches, and/or elements of user-reconfigurable mechanical and/or graphical overlays. These technologies have been used to create innovative tactile instruments, sequencers and mixing desks.




 


KINETIC SURFACES
(2001-2006)
These surfaces are capable of tracking, intercepting, moving and propelling passive objects through the co-ordinated activity of embedded actuators.
This pioneering research has resulted in the development of probably the fastest such systems ever built. Details of the various kinetic surface technologies that have been developed are available on request.






LED EYES
(2005)

Two super-bright custom-made LED screens store an indexed set of images of eyes in almost every conceivable orientation and degree of closure. The 'eyes' can therefore be animated in real-time. An object-tracking camera senses activity in front of the screens, enabling the eyes to follow people as they move around a room.







INTERACTIVE FLOORING SYSTEMS

(2002-2004)
Ground-breaking interactive flooring
systems developed in collaboration with Petracolor.







ULTRA-FAST VIRTUAL AIR-HOCKEY

(2001-2002)
This uniquely fast large-scale virtual air-hockey system incorporates a proprietory ultra-fast velocity-sensitive multi-touch touchscreen technology and high-resolution LED display. The exceptional speed of the system enables it to track the velocity and point of contact of the players' hands with the virtual 'puck'. This data is factored into the physics of the simulation so that the puck responds in a realistic manner.








Above are a few examples of the advanced electronics and interface development work that I've carried out over the past few years. The primary aim of this research has been the creation of new intellectual property and stimulating electronic entertainment devices. Videos of this work can be viewed on my Youtube channel. Some of this work has also been exhibited by Kinetica Museum - the UK's museum dedicated to electronic art.

Of particular technical significance are the research-based advances in the fields of multi-touch touchsceens, multi-object-tracking, kinetic surface, and RFID hardware. I received an award for my multi-touch touchscreen research from the National Endowment for Science Technology and the Arts (NESTA).

When Apple and Microsoft released their IPhone and Surface touchscreen systems I was asked to write some analysis pieces on multi-touch technologies for the media. I also gave interviews about the Fentix Cube for BBC News and Gizmodo, which led to my work being covered by TV and print media around the world.

***  AF  11/2008