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Over recent
years I have explored several areas of cutting-edge electronics
research and interface development. The primary aim
of this research work has been the creation of intellectual property
relating to the design of electronic entertainment devices. Of particular
technical significance are the pioneering research-based
advances in the fields of multi-touch touchsceens,
multi-object-tracking, kinetic surfaces, and RFID hardware. A by-product of
these activities has been the creation of a sizeable collection of innovative high-specification
prototype systems, and what
might be
called 'machine art'. The aim of this
site
is to exhibit part of this collection. Andrew Fentem
World's first cubic
touchscreen computer games platform Please direct
all enquiries about this project and sales enquiries to the email
address shown at the top of this page.
Since Apple and Microsoft announced their own multi-touch touchscreen interfaces in 2007, for their iPhone and 'Surface' products, there has been significant international interest in this field of research. As one of the pioneers of these kinds of interfaces, I was asked in June 2007 to write for The Register about what I thought about these recent commercial developments.
Surfaces
capable of tracking, intercepting, moving and propelling passive
objects through
the
co-ordinated activity of
embedded actuators This
pioneering research has resulted in the development of a number
of different kinetic surface technologies, including what are probably
the fastest such
systems ever
built.
Innovative
tactile
instruments, sequencers and mixing desks based around multi-object
tracking and multi-touch sensor technologies These highly innovative electronic music
interface systems were developed in
collaboration
with Novation EMS Ltd.
Super-bright
high-resolution LED screens combined with
semi-translucent acrylic diffusers to create visceral
'analogue'
images
Sensor technologies and interactive graphical flooring systems (2002-2004) Ground-breaking interactive flooring systems developed in collaboration with Peracolor for The Experimenta House of Tomorrow (Australia), Diesel's flagship store (Milan), and The Science Museum (London).
![]() A large ultra-fast table-top virtual air-hockey system (2001-2002) This uniquely fast system incorporates a proprietory ultra-fast velocity-sensitive multi-touch touchscreen and a 500+ frames per second high-resolution LED display. The touchscreen is capable of tracking up to four players' fast sweeping hand movements. A hand's velocity and point of contact with the virtual 'puck' can therefore be determined. This velocity and position data is factored into the physics of the simulation so that the puck responds in a realistic manner to contact with the players' hands. The high frame rate of the screen ensures that the puck image does not flicker even when moving at high speed across the table - giving an 'analogue' feel to the game.
Communications and tracking device (2004-2005) This is an experimental communications device embedded in a wristband. Each device is able to locate and track other such devices, and compare and exchange user profile information such as security and/or personal data. The antenna hardware and Zigbee protocol stack was modified to add innovative location and direction finding capabilities. An innovative optical technique for directly programming the wristband securely from a website using specially animated graphics was also developed.
Flying disc (2004-2005) Toys developed in collaboration with Petracolor and ActivePeople include a glowing flying disc that changes colour depending upon how fast the disc is flying.
Electronic garments (2004) Wearable computing devices and a technique for fabricating electronic garments developed for Alexander McQueen's (Gucci) Lucem couture collection (Spring 2004, Paris).
CURRENT
NEWS: I am
currently completing the
development and patenting of a new form of interactive electronic
technology. I am also continuing
to write about technological innovation. |
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